Category Archives: release

WordCram 0.6.0 released

WordCram 0.6.0 is here, and brings with it arbitrary shape-based layouts, SVG export, event callbacks so you can monitor your sketch’s progress, and as usual, a few bug fixes. Special thanks to simpsus for helping out so much! Event callbacks … Continue reading

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WordCram 0.5.7 released

WordCram 0.5.7 is out, and it’s about making things just a little easier. You can make a WordCram from multiple text sources, by piling them on top of each other. Before, WordCram would forget about your old text source, and … Continue reading

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WordCram 0.5.6 released

This release includes three bug fixes (#6, #7, and #8), and some small performance improvements, that should get us a tiny bit closer to faster wordcrams. Get the better bits, and happy hacking!

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WordCram 0.5.5 released

This release is mostly a fix for issue #4. dbasch couldn’t make a word cloud, because cue.language couldn’t decide what language his text was in. Next time cue gets confused, instead of stopping the whole show, WordCram will gracefully ignore it, and … Continue reading

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WordCram 0.5.4 released

Just a tiny bug fix for making word crams with the fromTextString method. Download only the freshest of WordCram bits!

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WordCram 0.5.2 released

WordCram 0.5.2 makes it easier for your users to click on words. You can download the .zip or the .tar.gz at the new github download page. It’s common to let people interact with a word cloud by clicking on the … Continue reading

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WordCram 0.5.1 released

Two tiny bug fixes: preventing array-out-of-bounds errors when maxNumberOfWordsToDraw is set too high, and ignoring skipped words when checking for overlaps. Grab the fresh bits at github! The deploy process is still not automated (after moving to github), so if anything’s … Continue reading

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